DEFENSIVE PRINCIPLES
1 Printing: Actions performed by players of a team about their opponents when they are in possession of the ball.
MAN: Each defender marks an opponent player previously determined by the coach anywhere in the field. It is essential to neutralize the opponent.
BY AREAS: Each player has a delimited area and mark the adversary who enters it.
MIXED: The score leaves the zone assigned to pursue the adversary who went through it until the finish.
2nd Folds: backward movements made by players from the team that lost the ball in their offensive action, driving as fast as possible to areas or tasks assigned by the coach, with the primary aim of organizing his defense properly .
3rd Coverage: Be ready to help a colleague who may be overwhelmed by the adversary.
4th Swaps: When a player tries overwhelmed as quickly as possible, take the place or defensive role left by the fellow who, to his aid, goes out to meet the enemy.
5th Defensive splits: Actions that allow rational occupation not lose the field, covering or occupying fellow defensive back, as he went to take the place of fellow who helped you.
6th Permanetes Defensive aid: Those favorable solutions that are presented to the player trying to retrieve the ball from his teammates at any time and circumstance.
7th Defensive watches: Evolutions made by players on a team, when they are not in possession, their adversaries, not manifesting any labeling. (TIPS ON DEFENDERS)
8th Defensive temporiaciones: Actions done slyly slow during the game to gain advantage (tactics) team that performed. In this case the ball has the adversary.
9th Entry: Shares that makes a player to grab the ball when it is in possession of the enemy.
10th Blitz: Action to push with the shoulder (regulations) to the opponent when the latter is in possession or attempts to seize it.
11th Anticipation: physical and mental action by an ombudsman on the attacker expects to receive the ball, changing its position with respect to it and preventing it arrives.
12th Interception: Action performed by the player defending, preventing the ball thrown by the adversary reaches its destination, cutting or diverting its path.
13th Pressing: Action taken, once lost the ball, on one, several or all of the opponents in order to not leave any leeway and thus break the game originally opponent ( It serves to neutralize many offensive principles.
14yh Ocuupation Rational Pitch: The team always has a balanced organization even when the computer is in end zones. It allows the option of pressing their opponents if our attack is not effective.