2 de mayo de 2015

Sit and reach flexibility test.

The test sit and reach is a common measure of flexibility, and specifically measures the flexibility of the muscles of the back and lower hamstring.

This test is to sit on the floor with your legs stretched forward. Shoes should be removed. The soles of the feet are placed flat against the box. Both knees must be closed and pressed downward - tester can help by holding down. With the Palms down and hands at the top of one to the other or next to each other, that the subject reaches forward to along measurement line as far as possible. Make sure that hands are kept at the same level, not a broader reach forward than the other. 

After a little practice reaches, the subject extends and holding that position for one to two seconds, while the distance is recorded. Make sure that there is no sudden movements.

Comparative analysis: football-7 advantages and disadvantages football-11


PHYSICAL
Adapted to the motor skills of the young

Not adapted to motor abilities of the young

-It promotes the development of speed.
-Low speed resistance development to run long sprints.
-Promotes the implementation of c. guidance, long passes.
-Light duty execution passes and shots long distance.
-Dimensions goals adapted to the structure of the goalkeeper.
-Low structure and insufficient power jump Porter, regarding dimensions of the goal.

TECHNIQUE
Greater number of contacts with the ball and for longer periods of time.

Few contacts with the ball.

It favors the correct execution of the technical skills (pass, control, shots, etc...)

Long distances to overcome that contribute to an insufficient execution of the different technical skills.

TACTICAL
Great alternating attack/defense situations.

Few alternations in situations attack / defense.

Participation of all players attack/defense.

Not all players participate attack/defense.

Versatility in functions.

Too early specialization by "positions".

It facilitates the supports and AIDS in the collective game.

It facilitates the agglomeration around the ball.

It allows better observation of the game space.
Large number of players (not wide view game situations).

Large number of actions near the goals.
Less space liability.

The large distances between peers difficult collective play.
Few actions fences of the goals.
More space liability.

PSYCHOLOGY
Greater number of contacts with the ball and for a longer time.

-Smaller number of contact with the ball.
-Participation all the players in the various actions of the game.
Reduced participation players:
Smaller and less skilled.

-Easier to get the goal.

Greater difficulty for gol.
















                                           
Conclusions:

-The football-7, is the form of the game that best suits the young, both physical and technical characteristics.
-The football-7, is the game that best respects the stages of morphological development (altura-peso) and functional (muscular, organic, cognitive) of the young athlete.
-The football-7, is the most rewarding game, from the point of view of technical skills, thanks to the greater number of contacts and more time of possession of the ball.
-The football-7, is the game that brings greater tactical baggage, by the constant and diversified number of situations which provides, demanding more correct decision-making and demanding a permanent tactical attitude.
-The football-7 is, from the psychological point of view, the form of game that motivates more young people, more suited to morphological and functional characteristics by a greater frequency of contact with the ball and induce more likely to create situations of goal.


1 de mayo de 2015

Counter movement jump (CMJ)

It is a test in which the action of jumping up is made possible by the cycle stretch - shortening (CEA). I.e. it's a concentric contraction preceded a brief and rapid phase of eccentric contraction necessary for the inversion of the movement.

According to Bosco (1987), the quality analyzed is the force explosive with reuse of elastic energy and use of the myotatic reflex, as well as nervous recruitment capacity and coordinating intra and intermuscular. Bobber et al., 1996) suggest that the increase in performance in this step on the SJ is because the CMJ allows you to create a more intense State of preactivacion, enabling a generation of faster voltage and a more intense and effective muscle contraction facilitating the production of more work during the phase of muscle shortening. The investigated qualities:

-          Explosive strength.
-          Nervous recruitment capacity.
-          Reuse of elastic energy.
-          Intramuscular and intermuscular coordination.



Tactical test of Game 6:6

1. Realization.
1st. Held a job in "waves". After the first attack the team A will go to defend and equipment B attack, while team X will rest.
2nd. Will be marking the man, working with two online game.
3rd. Each exercise will last for two minutes.
4th. The goalkeeper of the team A will begin the attack game .
5th. The move will end when one of the two teams score once, when the ball goes off the field driven by the attackers or the defenders lose possession of the ball. Reboot with ball from goalkeeper attacker, pending two minutes.
6th. At the end of time occurs a rotation clashes of the teams (A vs. B, B against C and C vs. A), changing the position of the same every time you complete a series of clashes.
7th. Normal zonal orientation of each player (right, Center or left) must be respected to the maximum.

2. Assessment.
-It is making an overall assessment of the level of play showed by each player in real game situations.
-Will appreciate the actions of tactical offensive, skill, physical techniques, care, discipline and defensive tactics, showing outstanding forms (both positive and negative) during the game.

-The player that not any action on one aspect, it has entered will assess you with 6 points.

30 de abril de 2015

The Yo-Yo Intermittent test: A useful tool for evaluation of physical performance in intermittent sports.

The Yo-Yo Intermittent Test developed by Bangsbo (1994) is a test of the ability to undertake intermittent exercise. The participants in this test have a short 10 seconds active break after each 40m (2 x 20 m runs), with the speed increasing at intervals. There are two versions of the Yo-Yo Intermittent Recovery Test: the Level or Stage 1 test starts at 10 km/hr and the Level or Stage 2 test starts at 13 km/hr. Below are the levels, speeds and accumulated distances for the Yo-Yo Intermittent Recovery Test 1.



  • Purpose: The test evaluates an individual's ability to repeatedly perform intervals over a prolonged period of time, particularly for athletes from sports such as tennis, team handball, basketball and soccer or similar sports. The objective of the "Yo-Yo Intermittent Recovery Test" is to monitor the development of the athlete's maximum oxygen uptake (VO2 max) and ability to perform repeated interval work.

29 de abril de 2015

Partido ambas direcciones

Number players: 12 – 16 – 18.

Dimensions: ¼  field o ½ field.

Aim: Find best solution to score goal, improve defensive attention, progress just recover the ball, improving participation of all players as defensive to how offensively, etc.

Impact: Quick decisions offensive and defensive immediately after recovery or lose the ball, markings and completion.

Duration: 15 or 30 minutes.

Development: Plays a match with normal goals placed according to graph in the Middle field and dividing this midfield in two, using a line of cones. Play against 8 vs 8 more goalkeepers in goals. In each half of the field playing 4 against 4 free to cross the other half at any point in the match. The Party develops in a normal way with the following conditions:
  • When a team recovers possession you must try the ball to cross the midfield line to be able to dial in the two goals without crossing the players bounded areas.
  • If a team scores a goal it has right to attack again starting the game the goalkeeper who has just been awarded the goal.
  • You cannot throw on goal from the half away from the goal.
  • Play free touches.
  • The ball can go a half to another as many times as you want.
  • To play without offside.

Variants: playing with Jokers, allow players from one area to another, delimiting an area close to the goal offside.



28 de abril de 2015

Tactical test of game 3:3.

1. Realization.
1st. The attackers will try to score a goal from the theoretical line of media.
2nd. The defenses should be a marking to the man. If they recover the ball they can fight back.
3rd. The period shall not exceed 2 minutes.
   
2. Assessment.
-It is assess the ability of struggle maintained a continuously, even in the clearly unfavorable situations.
-Plus all the players participating in the test (including goalkeepers)

27 de abril de 2015

Tactical test of game 4:2.

1. Realization.
1st. 4 attackers will depart from the theoretical line of media, and the defenses from the front line area.
2nd. Shall be punished the outside game.
3rd. The move will start with the ball controlled by the attackers, who will try to score a goal, while the defense will try to recover the ball and take it controlled up to the half-court line.
4th. The move will end when:
-          The attackers goal mark.
-          The attackers drive the ball out of the ground.
-          Defenders mark goal.
-          Defenders losing possession of the ball.
5th. The exercise will last for 2 minutes, getting started, this time as many moves as necessary (keeping the same positions).

2. Assessment.
-This is assess the ability of reasoning and choosing the action more suitable to overcome the contrary, taking advantage of the numerical superiority in attack, or reducing the disadvantage that supposed inferiority in defense.
-Will be assessed six players (4 in attack and in defence, as well as goalkeeper 2).


26 de abril de 2015

Coordinación

This post aims to develop the justification for why you must enter in the training session the coordination as quality essential for improving the performance of the footballer.

In football, the coordination is a capacity that defines us motor action and represents a vital quality because it has a great importance in the motor efficiency. A player with good level method for solving coordinative will have fluidity of movement to give precise response to any requirement of the game with or without a ball.

Lora Risco (1991) defines coordination as the ability to involve harmonious, economically and effectively the muscles involved in the action, in perfect conjunction with the space and time. The objectives for the improvement of coordination:

- Improve perceptions of the body and space-time.
- Develop the reaction time.
- Make progress in the control of simultaneous movements, alternative and differentiated.
- Accustom to the players to solve problems with engines and without a ball.

THE COORDINATION BETWEEN PLAYERS DEPENDS ON:



In the following video we will look at the progression that still young footballers in the F. C. Barcelona training this ability with stairs and steps and the great motor control.